I did not know this. But I presume you would lose the extra heroes if you zoned as, for example, when you changed levels in a dungeon or moved from one region to another? Is that right?
You would keep them while you were in instanced zones, so if you go from one dungeon level to the next you would keep them. However if you move back to an outpost, you would lose them.
well, i didnt read the whole thread, i know ANET said no but it makes no sence!
i wanto do DOA....
since there are ne henchman, i can only play with humans. now, since the 117 people ban, DOA is a ghost town, and the few warriors who are actually there are not much help, since they are likely to leave after they get their 1st gem....
if i DO find 2 or 3 people, i HAVE to use 1 certain build which may be i don't want to run? or may be i don't want to go on my monk, i want to stay on my dervish?
also for hard mode, same toughs. i want to vanquish, but "charge" is not as useful as it seems to the game developers.....
sometimes i want to take a break to watch my favorite TV show or just do something that came up... i like to leave the game where it is and come back to finish it when im done. now, if im forced to play with humans for missions like DOA, or other elite areas i have to wait to get a human party, and then i cant even go to the bathroom without getting flamed after for being gome for more then 30 seconds...
ok i understand why we cant do it in normal mode, normal mode is pretty easy with henchman, but we shoudl be allowed to in HM.
even if u got 7 heros it woudent make it much better then a team with human ppl. example norn farming. cant be done fast if u aint got 5-6 ursan ppl. and heros cant take any pve-only skill on.
so in the end ppl still need to find a team of real ppl
To add more of my 2cents(think I'm up to about $17.22 by now actually)...
Heros were one of the first chances players in the game had to experiment with Party builds as opposed to character builds. Out side of PvP players almost never concidered how there own build would integrate with thier parties build, untill they had to set up heros to work with their builds.
While not everyone playing with heros learned this little lessen I think a great deal did and it is shown by how often people ask not just about what other player builds are when they join a PuG but are willing to adapt thier own builds to fit in better.
This type of understanding never existed before and I feel with 7 heros people would gain a better understanding of how a full party can be integrated to work much better than just a group of 8 people playing thier favorite builds.
They've already said no, my opinion is it would be nice, but, they've said no. I don't play with real people anymore really. To me, GW is just one biiiiiiiiiiiiiiiiiiig single player game.
Competent human players will be better than any AI-controlled character, be they hero or henchmen. The problem, of course, is the competent part. Since that is a crapshoot at best w/ PUGs, heroes are the next best thing...
I play GW for what it revoles around - skills, builds, teamplay, cooperation, etcetc.
I'm a pve player and I like testing and tweaking good builds. Being able to only mess with 3 heroes is really......boring, and lame. You can't really grab 7 random people to test some build and make them run each build with all exact skills/attributes. Sure, you could if it was an organized PvP guild and people had reason to do what you say, but....were talking PvE here, that doesn't really happen.
Being forced to use those henchmen whose bars are purposely made of bad quality was a very poor and lazy attempt to "gently encourage pugs", quoting Anet. With EotN's release, people pug plenty of times now with their button-mashing no-skill elite known as Ursan. If they're not gonna give us 7 heroes, at least add an additional 1 or 2.
Again, there's lots of random team setups that I, and I'm sure many others would like to try out. I imagine this change would probably slightly decrease the amount of players that pug but, is there something wrong with that? If they're enjoying the game in a perfectly fine way, why take that away from them? If Anet wants to "gently encourage pugs", you need to add reason to join those pugs, not take away or limit options to players. Ursan added reason to pug. It was a step in the right direction if they wanted players to pug more, even thought it encourages very mindless play. Limiting PvE players to only 3 heroes from the start wasn't the way to go.
I say no to 7 heroes. 3 useful hench with 3 heroes and yourself is plenty to take on much of Guild Wars. I used to think having 7 heroes would be a neat idea. But I have since changed my mind. All depends on what builds you use. Having 7 heroes would just about roll over anything and that is not much of a challenge at all.
I play GW for what it revoles around - skills, builds, teamplay, cooperation, etcetc.
I'm a pve player and I like testing and tweaking good builds. Being able to only mess with 3 heroes is really......boring, and lame. You can't really grab 7 random people to test some build and make them run each build with all exact skills/attributes. Sure, you could if it was an organized PvP guild and people had reason to do what you say, but....were talking PvE here, that doesn't really happen.
Being forced to use those henchmen whose bars are purposely made of bad quality was a very poor and lazy attempt to "gently encourage pugs", quoting Anet. With EotN's release, people pug plenty of times now with their button-mashing no-skill elite known as Ursan. If they're not gonna give us 7 heroes, at least add an additional 1 or 2.
Again, there's lots of random team setups that I, and I'm sure many others would like to try out. I imagine this change would probably slightly decrease the amount of players that pug but, is there something wrong with that? If they're enjoying the game in a perfectly fine way, why take that away from them? If Anet wants to "gently encourage pugs", you need to add reason to join those pugs, not take away or limit options to players. Ursan added reason to pug. It was a step in the right direction if they wanted players to pug more, even thought it encourages very mindless play. Limiting PvE players to only 3 heroes from the start wasn't the way to go.
Unfortunately for Anet, forcing people to pug will just force many of us elsewhere, a feat they seem determined to try their damnedest at just lately.
On the other hand, I'd pay upto £30 to unlock the "extra" hero slots. I really hate pugs.
Last edited by enter_the_zone; Feb 14, 2008 at 05:40 AM // 05:40..
They've already said no, my opinion is it would be nice, but, they've said no. I don't play with real people anymore really. To me, GW is just one biiiiiiiiiiiiiiiiiiig single player game.
That's about what it feels like for me as well. I used to love grouping until I realized the vast majority of idiots inhabiting the game. That's why I run with H/H almost exclusively and only make exceptions for friends and some guildies that I've known for a very long time.
I know that they've said no, but honestly it's probably inevitable. Even games like EQ that are still going dumbed down the game massive amounts so that newbies could jump in and have an easier time. So honestly I can see them implementing it after GW2 is released, and if it does well enough to really attract people from GW1 to it (and to stay with it).
even if u got 7 heros it woudent make it much better then a team with human ppl. example norn farming. cant be done fast if u aint got 5-6 ursan ppl. and heros cant take any pve-only skill on.
so in the end ppl still need to find a team of real ppl
Not everyone wants to grind Norn points.
And not everyone wants to run Ursan tbh.
Good job I got a few mates and guildies so I don't have to take those uber bad henchmen all the time for vq...
Last edited by Tyla; Feb 14, 2008 at 07:06 AM // 07:06..
Stop thinking in black & white. It's already stated that we don't get an all hero team. What about... 4 heroes? It would fairly cover most of the mistakes henchies or pugs make, stimulate creativity to make skill combo's and free the way to create a balanced team with more professions.
My simple in put for I don't want to cause any controversy or giant lecture posts.
As the population of GW1 players decline, options of play outside of NPC's will diminish. Thus I believe at some point the ability of 7 heroes should be added, how ever slowly. Such as 1 every 2-3 months, because when GW2 comes.. Honestly. Thats gunna slice the player basis in half, I'm sure many of us will leave GW1 on our comps... But only to go back and title grind a title that has a neat reward in GW2.
Stop thinking in black & white. It's already stated that we don't get an all hero team. What about... 4 heroes? It would fairly cover most of the mistakes henchies or pugs make, stimulate creativity to make skill combo's and free the way to create a balanced team with more professions.
What about 5 heroes?
Full team in 6man area, ability to form Urgoz team with only two players